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PostPosted: Fri Apr 27, 2007 6:40 am
by MonkeyM666
silentbobafett wrote:So ps2 is stilling outselling ps3? ha ha!

Thing is, in my town, i.e people I think about in this siutaions, they will buy whats cool. And a fucking PS3 is cool. So I see this muppets buying this consoles, not knowing anything other than its expensive! Expensive is good. Not becuase they are rich kids. But it makes them cool for having it.

These aren't nerd and geeks buying this, these are townies/.chavs/ your avaerage teenager

I used tow ork i a games/dvd shop and the most common people who spent the most money on multiple consoles and games etc were the Townies.

They sued to spend so much. They didn't knwo shit about it. I'd try and talk to them and they wouldn't have a fucking clue. It would be all 5th hand knowledge from mates and bad tabloid/web stories (unlike the classy webstories found on here)

I think geeks make up a small percentage of sales. So we're in the hands of everyone else.

And in 3 to 4 years the PS3 will be the king.

If its the best - then hooray

but if its just because its PS.... then its a fuckign crying shame! :-)

I'm not sure about that. I think that teh Wii has more of a cool factor. Even an XBOX (even though teh buzz has gone due to how long it's been out) is the same kinda thing for less cash. The PS3 is more for the tech heads. I can see only tech heads buying it for a while because they want the blue-ray or interactive shit. IMO....

PostPosted: Fri Apr 27, 2007 6:44 am
by ThisIsTheGirl
I have to agree with Monkey on that one.

SBF - you're right that "townies", as you call them, made the PS2 such a huge success, but those same kids all have 360s now and they aren't that bothered about the PS3 because they're playing Fight Night, Halo 2 and Gears of War on their HD TVs.

PostPosted: Fri Apr 27, 2007 6:47 am
by silentbobafett
I call them Chavs, but townies might be more descriptive.

Most of the ones I have spoken to, and I admitadly try to make that a very rare occurance, think teh 360 is for "ghey's" and the PS3 is it! Plus, a fair amount of them have both, plsu sky with all the channels and 4x4 on the drive.... oh and a granada on bricks :-)

PostPosted: Fri Apr 27, 2007 6:47 am
by MonkeyM666
and waring chinos and drinking iced-tea while tying they're cardigans around they're necks ready for polo practice.

Or something like that...:?

PostPosted: Fri Apr 27, 2007 6:52 am
by silentbobafett
exactly like that

PostPosted: Fri Apr 27, 2007 6:52 am
by magicmonkey
Chav's are the derogatory name given to Britains underclass/lower classes. Makes people feel better about themselves when being shit to 'em.

PostPosted: Fri Apr 27, 2007 6:53 am
by silentbobafett
Well in my town it tends to be them being shit to us. So I'll take what I can get :-)

PostPosted: Fri Apr 27, 2007 6:55 am
by magicmonkey
HA! Well , they are the underclass, do they get much more shat on?

PostPosted: Fri Apr 27, 2007 6:56 am
by MonkeyM666
magicmonkey wrote:Chav's are the derogatory name given to Britains underclass/lower classes. Makes people feel better about themselves when being shit to 'em.

I didn't even know what the word was until 4 months ago.... England: Land of Chavs, teh Queen and yorkeys...

PostPosted: Fri Apr 27, 2007 6:57 am
by doglips
Grand Theft Auto - 'Luton Town' has just been announced for the PS3, watch those sales figures go through the roof!1!

PostPosted: Fri Apr 27, 2007 7:01 am
by silentbobafett

PostPosted: Fri Apr 27, 2007 7:05 am
by magicmonkey
Hahaha! Sorry to threadjack...

PostPosted: Fri Apr 27, 2007 7:06 am
by MonkeyM666
SoooOOOoo.... how about that Sony guy?

PostPosted: Fri Apr 27, 2007 7:15 am
by magicmonkey
yeah, I was wondering if Kutaragi sold all his shares and jumped ship. I love this whole corporate espionage stuff, and seeing just how much these guys spend on their ongoing parties and launch events, it makes you wonder how much goes into espionage. We just don't see enough films(decent films, not like say Ferrara's "New Rose Hotel" or Assayas' "Demonlover) about it.

PostPosted: Fri Apr 27, 2007 8:00 am
by silentbobafett
Whats next?

PostPosted: Fri Apr 27, 2007 8:20 am
by MonkeyM666
In what? I've got more articles I can post if you like.

PostPosted: Fri Apr 27, 2007 8:34 am
by silentbobafett
Yes please Monkey

PostPosted: Fri Apr 27, 2007 8:35 am
by silentbobafett
Whats next?

In what?

In life

PostPosted: Fri Apr 27, 2007 9:10 am
by MonkeyM666
Is Sega making a comeback?

[quote]INTERVIEW: Welcome to Sega’s Next Level
Updated: Sunday, 22 April 2007

Sega’s Scott Steinberg admits that Sega’s not a “power-playerâ€

PostPosted: Fri Apr 27, 2007 9:22 am
by silentbobafett
So Wii is the only console that actually makes profit? :-)

PostPosted: Fri Apr 27, 2007 9:25 am
by MonkeyM666
Seems like it. Nintendo are on a roll...

PostPosted: Fri Apr 27, 2007 9:36 am
by godzillasushi
Time for me to jump into the fray! Honestly, Sega is making more bad games then good. I bought Sonic the Hedgehog.... :cry: .....I know how bad some of their games are. They tend to take existing franchises and ruin them, while making good new IP's. Just think, they have a library of titles-Sonic, NiGHTS, Shenmue, Afterburner, Sega Rally, and many many more. But when they tend to make games based one the blue ones, the newest ones blow.

But then, look at what they did with F-Zero GX. Just incredible. Sega needs to make good versions of their classic games, rather then focusing on making new stuff. They can do both, but I would pay 100 dollars for a truly great Sonic game, something they haven't done in over a decade.

PostPosted: Fri Apr 27, 2007 9:37 am
by silentbobafett
ummmm well to sound like my usual stoopid self... but what does IP mean?


PostPosted: Fri Apr 27, 2007 9:43 am
by MonkeyM666
Jump away GS :)

I know, the recent Sonic games have been pathetic. i mean Shadow the Hedgehog? <smacks head> BLA! Just give me Tails and the blue guy and race him around the world a few times. I can imagine that it would be hard to make a really good, next gen sonic game. What the hell would you do in it? Other then run around and collect rings I mean? I just think that it may be a gametype that won't make the leap. Mario changed, and that’s why he flourished.

Make me some more Alex Kidd games and I’ll be a happy chimp!

PostPosted: Fri Apr 27, 2007 9:54 am
by ThisIsTheGirl
Miyamoto is doing quite well in the Time 100 Most Influential People list - but then is Sanjaya! :lol:

I could really do without another debate on the meaning of the word "chav" - suffice to say, I think saying that they are the "lower classes" of Britain is an insult to working class people everywhere: chav is about wearing a lot of Elizabeth Duke jewellery and fake Burberry - nothing to do with the class system. As someone once said to me - the only reason you should use the word "class" when talking about chavs, is to point out that they have none! :lol:

Boba: IP = Intellectual Property

PostPosted: Fri Apr 27, 2007 9:55 am
by MonkeyM666
EDIT: Sanjaya :roll: Man I have never cared less about a D grade celeb. Top 100?!? What's happened to the world... :(

hehehe.... i was just looking up some Sega stuff and found one of the Dreamcasts final releases. Man did they know what was coming.....


is a console game, which was only released in Japan for the Sega Dreamcast on March 29, 2001, towards the end of the Dreamcast's lifespan. With Sega having dropped Dreamcast production, some would say this game is its big finale. Unfortunately, with its Dreamcast oriented storyline and it's deep roots in Japanese culture, Segagaga will probably never see an official English localization.

Set in the year 2025, the story depicts Sega with only a 3% share of the market. In Oota City, Tokyo (where Sega was first set up in Japan 1951), the company forms 'Project Segagaga': a plan to save SEGA from its main competitor, the evil DOGMA. As part of Project Segagaga, Sega takes two teenagers Taro Sega (the player's character) and Yayoi Haneda, and employ them to guide Sega to the top of the market.

PostPosted: Fri Apr 27, 2007 9:58 am
by godzillasushi
That's the thing, with Mario he was always about platforming around colorful characters and exploring strange elaborate worlds.

......Sonic just ran really fast through each level. That's what I want. When Sonic Adventure 2 came out, the only levels I replayed were the Sonic ones, because they were fast and fun. I dont need 30 characters and mission collects etc. I am completely content with running and collecting rings for hours. I still play Sonic 2 and 3 on the weekends (im lame) because they are so fun. It's not hard for Sega to capture that, they just need to realize that more isn't necessarily better.

PostPosted: Fri Apr 27, 2007 1:47 pm
by Nachokoolaid
No comments/thoughts on All Pro Football 2K8, which I posted several posts back? I thought some would be excited to hear about all the Hall of Famers.

PostPosted: Fri Apr 27, 2007 2:47 pm
by godzillasushi
Nachokoolaid wrote:No comments/thoughts on All Pro Football 2K8, which I posted several posts back? I thought some would be excited to hear about all the Hall of Famers.

Well, I am still waiting for more info before I give it any thoughts. I am in you're boat with NFL 2K5 being the best football game ever made. I have like 100+ hours in that one actually. I think 2K sports makes the best sports games on the market. When they lost the license I gave up buying football games since Madden is terribly unbalanced. I am excited for it but I don't know if it's going to play like 2K5....or something else. Plus, it sucks that you can't use you're favorite players and teams which stings a bit. That's why we all buy football games right? So I can thump everyone with my fins'. :wink:

Anyway, heres hoping it can do some good. Blitz seemed to pull it off pretty well so who's to argue 2K8 won't do the same.

PostPosted: Fri Apr 27, 2007 3:08 pm
by Doc Holliday
magicmonkey wrote:HA! Well , they are the underclass, do they get much more shat on?

Well, we could always take away their free, detached house, their benefits and all those other essentials like, oh I don't know, their Hot-Hatch and their SKY Digital.

Perish the thought, though. There must be something more we can do to help them avoid work.

PostPosted: Wed May 02, 2007 6:52 pm
by Lord Voldemoo

What geek wouldn't want to be a Jedi?

Or cast spells like Grande Rojo Potter? Well, now they can, because the era of mind-controlled video games for the masses has arrived at this year's Game Developer's Conference in San Francisco.

Behold Project Epoc, a wireless headset developed by Australian start-up Emotiv Systems. The electrodes embedded in the set read your brain waves, figure out what you're thinking and, yes, allow you to bend objects on the screen to your omnipotent will.

The software package that Emotiv will be releasing to developers includes three programs, each giving the user a slightly different flavour of mental control over what's happening on screen. In the "Expressiv" software, an onscreen avatar blinks when you blink, smiles when you smile…even winks back when you wink (without the aid of any cameras or optical input).

The "Affectiv" software is basically a graph that Emotiv's scientists tell me measures the user's general level of "excitement". During the demo I went to last Friday, the researchers encouraged me to ask rude questions of Dave (the user) to see if I could make the graph flinch.

Asking Dave how he felt about minorities, and whether he was attracted to men, seemed to excite him somewhat…

But I was there for the video games, and the kind folks at Emotiv delivered. Using a modified version of Grande Rojo Potter and the Goblet of Fire I navigated Grande Rojo through a level using a standard PS2 control pad. When I got to a place where I needed a spell, Dave took over, moving blocks and casting fireballs with his mind. Way to go, Dave!

Let's be clear, though: Epoc isn't anywhere near as easy as picking up a control pad and learning to play a game. The software uses adaptive learning to figure out what your brains' electrical signals look like when you're thinking about lifting, pushing, or rotating objects. That takes time (which is why Dave used the headset and not me).

Still, I think I'd be willing to sacrifice an hour of my life for a taste of the Jedi's power.

The effect is amazing, after all - c'mon, this is mind-control people! - but I find myself wondering whether the twelve different 'telekinetic' functions and ability to flirt with your avatar for a while will feel worth it a month or two after Epoc has left its $250 hole in your wallet.

Ultimately, I think it will. As Nam Do, Emotiv's CEO said, this type of thing can have all sorts of implications for how people interact with their computers. Social networks and massively-multiplayer environments could be transformed with real-time emotional input from its denizens.

Their home page is here...

Thanks to New Scientist...

More on this type of tech, here.

for the lazy:

Luke, I am your toy teacher

AP Technology Writer

SAN JOSE, Calif. — A convincing twin of Darth Vader stalks the beige cubicles of a Silicon Valley office, complete with ominous black mask, cape and light saber.

But this is no chintzy Halloween costume. It's a prototype, years in the making, of a toy that incorporates brain wave-reading technology.

Behind the mask is a sensor that touches the user's forehead and reads the brain's electrical signals, then sends them to a wireless receiver inside the saber, which lights up when the user is concentrating. The player maintains focus by channeling thoughts on any fixed mental image, or thinking specifically about keeping the light sword on. When the mind wanders, the wand goes dark.

Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games. They say the simple Darth Vader game — a relatively crude biofeedback device cloaked in gimmicky garb — portends the coming of more sophisticated devices that could revolutionize the way people play.

Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.

Adding biofeedback to "Tiger Woods PGA Tour," for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular first-person shooter "Grand Theft Auto," players who become nervous or frightened would have worse aim than those who remain relaxed and focused.

NeuroSky's prototype measures a person's baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.

The technology is similar to more sensitive, expensive equipment that athletes use to achieve peak performance. Koo Hyoung Lee, a NeuroSky co-founder from South Korea, used biofeedback to improve concentration and relaxation techniques for members of his country's Olympic archery team.

"Most physical games are really mental games," said Lee, also chief technology officer at San Jose-based NeuroSky, a 12-employee company founded in 1999. "You must maintain attention at very high levels to succeed. This technology makes toys and video games more lifelike."

Boosters say toys with even the most basic brain wave-reading technology — scheduled to debut later this year — could boost mental focus and help kids with attention deficit hyperactivity disorder, autism and mood disorders.

But scientific research is scant. Even if the devices work as promised, some question whether people who use biofeedback devices will be able to replicate their relaxed or focused states in real life, when they're not attached to equipment in front of their television or computer.

Elkhonon Goldberg, clinical professor of neurology at New York University, said the toys might catch on in a society obsessed with optimizing performance — but he was skeptical they'd reduce the severity of major behavioral disorders.

"These techniques are used usually in clinical contexts. The gaming companies are trying to push the envelope," said Goldberg, author of "The Wisdom Paradox: How Your Mind Can Grow Stronger As Your Brain Grows Older." "You can use computers to improve the cognitive abilities, but it's an art."

It's also unclear whether consumers, particularly American kids, want mentally taxing games.

"It's hard to tell whether playing games with biofeedback is more fun — the company executives say that, but I don't know if I believe them," said Ben Sawyer, director of the Games for Health Project, a division of the Serious Games Initiative. The think tank focuses in part on how to make computer games more educational, not merely pastimes for kids with dexterous thumbs.

The basis of many brain wave-reading games is electroencephalography, or EEG, the measurement of the brain's electrical activity through electrodes placed on the scalp. EEG has been a mainstay of psychiatry for decades.

An EEG headset in a research hospital may have 100 or more electrodes that attach to the scalp with a conductive gel. It could cost tens of thousands of dollars.

But the price and size of EEG hardware is shrinking. NeuroSky's "dry-active" sensors don't require gel, are the size of a thumbnail, and could be put into a headset that retails for as little as $20, said NeuroSky CEO Stanley Yang.

Yang is secretive about his company's product lineup because of a nondisclosure agreement with the manufacturer. But he said an international toy manufacturer plans to unveil an inexpensive gizmo with an embedded NeuroSky biosensor at the Japan Toy Association's trade show in late June. A U.S. version is scheduled to debut at the American International Fall Toy Show in October.

"Whatever we sell, it will work on 100 percent or almost 100 percent of people out there, no matter what the condition, temperature, indoor or outdoors," Yang said. "We aim for wearable technology that everyone can put on and go without failure, as easy as the iPod."

Researchers at NeuroSky and other startups are also building prototypes of toys that use electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina.

While NeuroSky's headset has one electrode, Emotiv Systems Inc. has developed a gel-free headset with 18 sensors. Besides monitoring basic changes in mood and focus, Emotiv's bulkier headset detects brain waves indicating smiles, blinks, laughter, even conscious thoughts and unconscious emotions. Players could kick or punch their video game opponent — without a joystick or mouse.

"It fulfills the fantasy of telekinesis," said Tan Le, co-founder and president of San Francisco-based Emotiv.

The 30-person company hopes to begin selling a consumer headset next year, but executives would not speculate on price. A prototype hooks up to gaming consoles such as the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360.

Le, a 29-year-old Australian woman, said the company decided in 2004 to target gamers because they would generate the most revenue — but eventually Emotive will build equipment for clinical use. The technology could enable paralyzed people to "move" in virtual realty; people with obsessive-compulsive disorders could measure their anxiety levels, then adjust medication accordingly.

The husband-and-wife team behind CyberLearning Technology LLC took the opposite approach. The San Marcos-based startup targets doctors, therapists and parents of adolescents with autism, impulse control problems and other pervasive developmental disorders.

CyberLearning is already selling the SmartBrain Technologies system for the original PlayStation, PS2 and original Xbox, and it will soon work with the PlayStation 3 and Xbox 360. The EEG- and EMG-based biofeedback system costs about $600, not including the game console or video games.

Kids who play the race car video game "Gran Turismo" with the SmartBrain system can only reach maximum speed when they're focused. If attention wanes or players become impulsive or anxious, cars slow to a chug.

CyberLearning has sold more than 1,500 systems since early 2005. The company hopes to reach adolescents already being treated for behavior disorders. But co-founder Lindsay Greco said the budding niche is unpredictable.

"Our biggest struggle is to find the target market," said Greco, who has run treatment programs for children with attention difficulties since the 1980s. "We're finding that parents are using this to improve their own recall and focus. We have executives who use it to improve their memory, even their golf."

PostPosted: Fri May 04, 2007 4:31 am
by MonkeyM666
Oh Moo... nice continuation. That tech just sounds superb, how god damned exciting. It doesn’t actually sound that complex either. Just an EEG with extras, Nintendo Wii2 – the power of your mind????? I bloody well hope so!

PostPosted: Tue May 08, 2007 11:02 am
by TheAllSeeingEye
Here's all the new gaming stuff that I thought was relevant and inportant information.

First up.


The first new details of the fifth installment in Tom Clancy's franchise have been given exclusively to a finnish game magazine called "Pelaaja". At present, the game is only confirmed for 360 but there's heavy hinting at a PS3 conversion.

From the sounds of it it's a totally different kind of game to the previous incarnations with the use of shadows and stealth being removed from the game. Here's a rough break down of what they're saying about the game; please remember I'm translating this so some of it might sound a bit rough.

This time around, Sam Fisher is a wanted man. Still on the run for his role in the events of the previous game. There's very little more on story but this is what the new game features:

    This time around players will find themselves in daylight levels; the need to creep around and hide in shadows no longer exists.

    Players hide by jumping into large crowds of people and "blending in". The larger the group of people, the less likely you are to be found.

    Every object on has a physical characteristic and can be interacted with; eg. throwing printers, furniture or even paper to distract an enemy.

    Inconspicuous behaviour sets off alarm bells this time round.

    The close combat system in SC:C is more complex requiring button combinations to perform rather than one simple button press.

    The artificial intelligence of enemies is much higher than before; they will utilise objects in the environment, e.g. using tables and chairs as barricades and cover. To top it off, they all react differently to you and no two characters do the same thing.

    You are only allowed to kill terrorists or mercenaries, not civilians or guards; but you can still fight with them.

    Anna Grimsdottir, from the first game, makes a return as Sams inside source at Third Echelon.



__________________________________________________ _______


The official website for the game finally opens. Watch the trailer; it looks pretty sweet.

__________________________________________________ _______


Wow. Cannot wait for this. As a big fan of the COD games so far, I've gotta say it's an inspired move to shift the franchise into modern combat. WW2 is so...old. Anyway. There's a new 90 second trailer for the game here

__________________________________________________ _______

Other bits of news are:

Microsofts Peter Moore, in an interview with Mercury News, talks about motion control and why they don't feel inclined to add it to 360 at the moment.

Sony takes YET ANOTHER leaf out of Microsofts book and introduces the "Playstation Network Ticket". This is much the same thing as Microsoft points cards in stores. Basically, you'll be able to purchase these tickets to buy things online rather than use a stored credit card. It's only available in Japan at the moment but it will be rolled out worldwide shortly.

Nintendo publishes 3 more classic games on it's Wii Virtual Console.
These are Super Bomb Jack, Final Fight and Ordyne

PostPosted: Tue May 08, 2007 11:44 am
by godzillasushi
Wow ASE you're busy today!

I don't like the idea of a Splinter Cell taking place in the daytime completely. I wouldn't mind levels like that split up over the course of an entire game, but strictly daytime levels means that it is just like every other 3rd person game. It was set apart because of the use of stealth. I can't argue that it might not be cool and all, but Sam Fisher is great because the levels were unique and dark. I guess they felt they needed to take it into a new direction, but there are other ways of doing something different without sacrificing the one thing that made the series popular.

PostPosted: Tue May 08, 2007 11:45 am
by MonkeyM666
It would be good if it's in twilight, long shadows and hard lines of light to duck in and out of. If you’re seen your done for. It would work… not that I’ve played splinter cell :oops: but it sounds mighty.

PostPosted: Tue May 08, 2007 11:49 am
by godzillasushi
MonkeyM666 wrote:It would be good if it's in twilight, long shadows and hard lines of light to duck in and out of. If you’re seen your done for. It would work… not that I’ve played splinter cell :oops: but it sounds mighty.

Im gonna mail you a Splinter Cell game! You get an Xbox and i'll let you borrow the whole series. :wink:

PostPosted: Tue May 08, 2007 11:51 am
by MonkeyM666
Send me your 360 and we have a deal....


PostPosted: Tue May 08, 2007 11:54 am
by Nachokoolaid
Splinter Cell Conviction is now a 360 exclusive for sure. Ubisoft Montreal has caused a little controversy because they've come out and said that the lighting can't be done on the PS3.

However, there are some cool things about this game. The fact that there's an all new combat system and every thing in the world is modeled individually makes for some interesting gameplay.

This reminds me A LOT of what is being done with Assassin's Creed, and that's a good thing in my opinion. There's some scans from a magazine showing off this game (which looks absolutely amazing). I'll try to track them down.

PostPosted: Tue May 08, 2007 12:02 pm
by Nachokoolaid
Here's the scans and the article that says the PS3 couldn't run it.

PostPosted: Tue May 08, 2007 12:03 pm
by MonkeyM666
Just to bump Nacho for a moment, Video games Live is moving around... and we can be a part of it. We should count ourselves very lucky :wink:

Video Games Liveâ„¢ is an immersive concert event featuring music from the most popular video games of all time. Top orchestras & choirs perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists, live action and unique interactive segments to create an explosive entertainment experience!

I think it sounds really cool, but I would want a fair amount of drugs and a large group of friends to go along with it.

Ok here's the news for you all...

[quote]Video Games Live Becomes Global Powerhouse

Sun May 6, 2007, 6:12 pm

LONDON, UK - May 7, 2007 - IMG Artists is delighted to announce European, Asian and Australian representation of Video Games Live, the world's leading video game concert, produced by renowned composers Tommy Tallarico and Jack Wall.

Created in 2002, Video Games Live has performed in front of over 75,000 people around the world since 2005. Performances include the record setting premiere at the Hollywood Bowl with the Los Angeles Philharmonic as well as other countries including England, Brazil, Canada, Korea and New Zealand.

IMG Artists are no strangers to video game concerts and formerly represented and booked the game concert “Play!â€

PostPosted: Tue May 08, 2007 4:54 pm
by TheAllSeeingEye
godzillasushi wrote:Wow ASE you're busy today!

I don't like the idea of a Splinter Cell taking place in the daytime completely. I wouldn't mind levels like that split up over the course of an entire game, but strictly daytime levels means that it is just like every other 3rd person game. It was set apart because of the use of stealth. I can't argue that it might not be cool and all, but Sam Fisher is great because the levels were unique and dark. I guess they felt they needed to take it into a new direction, but there are other ways of doing something different without sacrificing the one thing that made the series popular.

Hardly busy. Just thought I'd share that Splinter Cell information with everyone and happened to hear about the trailer for Call Of Duty 4 at the same time. Although, I can tell you that I've got an interview lined up with Bizzare Creations this week; if anyone has any questions they'd like me to ask, PM me with them...don't post them here.

As for Splinter Cell; remember i've translated that info from German which in turn was translated from Finnish, there's bound to be some misunderstanding somewhere BUT, i think I've pretty much got most of it and it definately makes note that a PS3 conversion is likely. Maybe that's why they've moved it out of the shadows so to speak. Anyway, I kinda like the idea about Sam Fisher moving out of the shadows. It's been the main feature of every game so far and I'd just for once like to see something a little more challenging. Some of the ideas in SC:C are kind of similar to the Hitman games where you have a suspicion meter that guages how inconpicuous you are on a level. I've always liked the Hitman games and felt that some of the elements in there could be expanded upon and improved; I've got high hopes Ubisoft can do that.

Oh and whoever mentioned Assasins Creed? I saw some new shots of that the other day, I'll try and find the link. It looks fantastic, absolutely stunning. Have you heard the concept though? The story is really outlandish.

A quick edit to add this for any Square Enix fans here.
__________________________________________________ ________


The first pictures of SqaureEnix's nextgen RPG have surfaced. Confirmed definately for PS3 and 360 too, it's the first RPG to utilise the Unreal 3 engine.

Directed by Hiroshi Takai, (Final Fantasy V, Legend of Mana, Ys), the game is expected to appear in the spring of 2008.

Like most SqaureEnix titles, combat in the game is turn-based, (I'm not sure of turn based combat anymore, it's a bit boring I think), and utilises Swords and Magic. (No Surprise there then)

The story, like most Japanese RPG's, is incredibly rediculous but players are given a choice of character at the beginning. Supposedly one is very Japanese in his style and fighting skills, the other is very Western. If i read it right, the western style guy is also the villain? Hmmm...

Anyway, it's a first look, so here ya go. Pictures arent the best but they're clear enough,








Looks pretty tasty eh?

PostPosted: Tue May 08, 2007 5:38 pm
by kid on an escalator
That Splinter Cell looks really good. And it looks like they are moving away from the stale gameplay the others had. Never been a fan of the series but this one looks interesting.

EDIT: Yeah that SE game looks pretty nice as well. :D

PostPosted: Tue May 08, 2007 5:57 pm
by godzillasushi
kid on an escalator wrote:That Splinter Cell looks really good. And it looks like they are moving away from the stale gameplay the others had. Never been a fan of the series but this one looks interesting.


Does anything make you happy?

PostPosted: Fri May 11, 2007 11:14 am
by TheAllSeeingEye
Ok, so what does Friday 11th May bring in the world of games? Quite a bit actually.

First up


Since it's my favourite racing game ever, top spot goes to the new shots and info released on PGR4.

    - PGR4 features a new career mode and players now get different reactions from spectators depending on tricks and speed.

    - PGR4 features a dynamic weather system. During play it can start to rain or snow which changes the dynamics of the track and handling.

    - Shanghai and St.Petersburg are confirmed cities. There are rumoured to be 10 more. (I'm hoping to get some more information on that soon).

Theres also an awesome video demo of St.Petersbug in the rain. You can find that here


__________________________________________________ __


Sega have officially announced a sequel to the popular Condemned, for 360 and PS3.

Players once again assume the rold of Ethan Thomas, the forensic investigator from the original game.

There will are to be big changes to the combat system and new forensic tools will be employed to help you solve the mysteries as the game unfolds.

Sega are also keen to point out the new online multi-player mode which will be "the most brutal close quarters combat fighting ever seen".

The game is penned for early 2008.

__________________________________________________ __


New video of the Beta in action has been posted at

__________________________________________________ ___

Other news is

THQ/Volition announces new title 'based' on Saints Row for PS3 and 360. Interesting to hear 'based on' rather than sequel.

Staying on Saints Row, THQ announce that the game WILL NOT be ported to PS3 after all.

Blacksite Area 51 demo is now available on XBOX LIVE Marketplace.


There's some mor GTAIV information out. I'll post that later on in the GTAIV thread.

PostPosted: Fri May 11, 2007 11:49 am
by LaDracul
Crave Entertainment is going to make a "Napoleon Dynamite" game.


Really...I can't see much than getting air off the ramp and dancing to Jamiroquai.

And EA is making a Simpsons game (Once again, leaving out little Maggie as a player...dammit.) and Microsoft has made 100 XBOX 360 units Simpsons themed for a contest-
Unfortunately, there are no details on the contest yet. :(

PostPosted: Fri May 11, 2007 12:04 pm
by godzillasushi
Ah a new Simpsons game. They have been pretty solid lately, even if it is EA attemping to make a passable game.

Oh and.....PGR4 IS GONNA ROCK!

The whole weather system is cool since it gives you the challenge of adapting your driving style to the rain or snow. Nice articles you have been doing all seeing eye! Those pics are amazingly good. I hope Rome in it actually. St. Petersburg is gonna be cool to though. nextgenified.

Also, Condemned was a very underated game. Very scary up until the end where it just got so outrageously difficult. That whole farm sequence was not fun. I beat the game with melee weapons only too :|

Halo 3 is so far off my radar right now it's crazy. I never thought so many games could take priority over it.

PostPosted: Fri May 11, 2007 12:07 pm
by TheAllSeeingEye
You know i kinda thought Halo 3 was off my radar too, but the more I see of it, the more I really want to play it. I'm just itching for the beta to come out so I can get a fix.

I'm planning on buying the PC version of Halo 2 aswell, I just love mouse and keyboard for FPS games.

PostPosted: Fri May 11, 2007 12:09 pm
by MonkeyM666
mmmm.... simpsons.

I hope it's like that side scrolling double dragon style arcade one that was out a few years back. i loved that game sooo much...

PostPosted: Fri May 11, 2007 12:11 pm
by LaDracul
MonkeyM666 wrote:mmmm.... simpsons.

I hope it's like that side scrolling double dragon style arcade one that was out a few years back. i loved that game sooo much...

Well, they do have Bart turning into Bartman, and Homer turning into Homerball...

EDIT-Images from the game:
Bartman Begins
Medal of Homer
Grand Theft Scratchy-Blood Island

PostPosted: Fri May 11, 2007 12:18 pm
by MonkeyM666
Are they real? They don't look it...