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Tie-ins: The Good, The Bad, & The Ugly

PostPosted: Mon Dec 03, 2007 7:47 am
by King Of Nowhere
If there's a thread like this, i don't care.
The games section here needs a swift kick up the arse, or possibly some smelling salts.

Alright, so they make a movie, a few months or years down the line they get the idea of turning the movie into a game.
Extending a franchise through a series of video games isn't always a good thing.

EXAMPLE?

How about this piece of shit on the C64
Image
Can you tell what it is?
It's Evil Dead of course.

So over 10 years later they decide to try again, bringing out this:
Image
Evil Dead: Hail To The King for the PS1 & various other formats.
Just bad.

then came this:
Image
Evil Dead: A Fistful of Boomstick for the PS2.
& while it wasn't the greatest game ever, it was fun.
Ash looked like ash this time, he sounded like ash & he moved like ash.

So why the hell did they decide to bring out something like this:
Image?
Evil Dead: Regeneration for the PS2.
It looked like shit, they turned ash into a skinny caricature.
It was full of bugs & repetitive as hell.


It's worth mentioning that the last three games completely ignore the proper ending of Army Of Darkness.



And that's just one franchise, out of what? hundreds?

another example-
Image
Home Alone on the Mega Drive/Genesis.
Great for 5 mins, shit for the rest.

Image
Home Alone 2 on the SNES.
Awful.

& i haven't played it yet, but they released another Home Alone game last year for the PS2, i'm willing to bet that it's 100% shit.

i guess this post wouldn't be complete without mentioning possibly the worst tie-in ever:
Image
Image
Image

so erm, discuss.

PostPosted: Mon Dec 03, 2007 8:00 am
by CeeBeeUK
I seem to recall Robocop was one of the worst ever tie-ins, repetitive side scrolling shooter that bore almost no resemblance to the film.

It may have even won awards for it's rank-ness.

PostPosted: Mon Dec 03, 2007 8:15 am
by thebostonlocksmith
There was a game tie-in for the mega drive that was really the worst game of all time... It was a Mortal Combat spinoff that was a Rayden centric turd pile...

There was alos a blade game which i think was on the x-box... It was almost as bad as the above, the music was even worse...

PostPosted: Mon Dec 03, 2007 8:19 am
by Al Shut
I liked the robocop game (Amiga)

Mostly because of the music. And with the mini games between the levels I wouldn't call it repetitive.

Re: Bad tie-ins

PostPosted: Mon Dec 03, 2007 8:23 am
by ThisIsTheGirl
king_of_nowhere wrote:The games section here needs a swift kick up the arse, or possibly some smelling salts.


Dude, you should see the knitwear enthusiasts section! It's like a mausoleum in that place.....


king_of_nowhere wrote:Home Alone 2 on the SNES.
Awful.


....but surely that doesn't surprise you? I mean, the movie wasn't exactly a masterpiece!

king_of_nowhere wrote:i guess this post wouldn't be complete without mentioning possibly the worst tie-in ever


LOL - good ol' E.T.
A great example of complacency brought about thru greed. But in the programmer's defense, he didn't do such a bad job considering he had only 5 or 6 weeks to make the game....

Practically the only decent tie-in was Goldeneye, and I sometimes wonder what set that game apart from all the other tie-ins? Well, decent level design and a superb multiplayer mode were pretty crucial - but why has that been so hard to re-create? I was quite excited about the Matrix tie-in game, especially when I heard that it was going to feature cut-scenes that would tie in with the movies. But despite all this effort, they just didn't get the gameplay right, resulting in another forgettable game.

I never understood why no good games were made of Attack of the Clones either - especially considering that movie looked more like a videogame than a movie!

I seem to recall Robocop was one of the worst ever tie-ins


Them's fightin' words! I must have ploughed at least 50 quid into that cabinet when I was a youngster - Robocop was awesome, I won't have it desecrated in this way! :lol:

PostPosted: Mon Dec 03, 2007 8:38 am
by DerLanghaarige
Lethal Weapon 3 for Game Boy & Super Nintendo!

PostPosted: Mon Dec 03, 2007 8:39 am
by papalazeru
Great Thread. I'm going to have a think....waaaaaay back.....

Dust off the brain cells and the old tape games.

Re: Bad tie-ins

PostPosted: Mon Dec 03, 2007 8:40 am
by Al Shut
ThisIsTheGirl wrote:Practically the only decent tie-in was Goldeneye, and I sometimes wonder what set that game apart from all the other tie-ins? Well, decent level design and a superb multiplayer mode were pretty crucial - but why has that been so hard to re-create? I was quite excited about the Matrix tie-in game, especially when I heard that it was going to feature cut-scenes that would tie in with the movies. But despite all this effort, they just didn't get the gameplay right, resulting in another forgettable game.


Apparently making a realy good game is pretty hard in the first place. I wonder if the good vs Sucks ratio of tie in games is really worse than of overall games

PostPosted: Mon Dec 03, 2007 8:44 am
by colonel_lugz
the Jurassic Park game for the SNES was ok to play but it was damn impossible to actually get anywhere, mainly because the sprawling level design was incomprehensible and the fact it was a tough son of a bitch of a game

PostPosted: Mon Dec 03, 2007 9:00 am
by Al Shut
I just remembered how much I disliked the Discworld game. Endless back and forth dialouge doesn't fit adventure games especially with spoken dialouge.

Re: Bad tie-ins

PostPosted: Mon Dec 03, 2007 9:11 am
by CeeBeeUK
ThisIsTheGirl wrote:
I seem to recall Robocop was one of the worst ever tie-ins


Them's fightin' words! I must have ploughed at least 50 quid into that cabinet when I was a youngster - Robocop was awesome, I won't have it desecrated in this way! :lol:


Calm down, calm down! (in best Liverpudlian twang!)

I was talking about the Atari (possibly spectrum!) version that I had on my home system.

It sucked, big time! :D

PostPosted: Mon Dec 03, 2007 9:14 am
by papalazeru
Image

HAHAHAHAH!

PostPosted: Mon Dec 03, 2007 9:19 am
by King Of Nowhere
wasn't that on the C=64?

Re: Bad tie-ins

PostPosted: Mon Dec 03, 2007 9:21 am
by ThisIsTheGirl
CeeBeeUK wrote:I was talking about the Atari (possibly spectrum!) version that I had on my home system.

It sucked, big time! :D



There was a Speccy version, but no Atari one as far as I can remember. Trust me, there were at least one billion much worse games on the Speccy.


@ Papa: Fark you buddy, that TFs game was awesome!!! I remember waiting for what seemed like an Age for that tape to arrive via mail order - I absolutely loved it. Mind you, I felt a lot of love for anything bearing the TFs logo back then (I still do, tbh)

Although I have to say, that version of Transformers wasn't really any worse than the ones from the last couple of years, worryingly!

PostPosted: Mon Dec 03, 2007 9:22 am
by papalazeru
king_of_nowhere wrote:wasn't that on the C=64?


yeah. That's a speccy screenshot.

Thundercats was pretty dire too. Usually cartoon spins off games where terrible. Apart from Trap Door.

@TITG. Think back....it was dire. When you tried to fly you would alwasy end up going into some floating block in space and also, if you could fly, what was the point of tranforming into a vehicle?

K. It wasn't the worst but it was still kinda bad.

PostPosted: Mon Dec 03, 2007 9:27 am
by ThisIsTheGirl
papalazeru wrote:@TITG. Think back....it was dire. When you tried to fly you would alwasy end up going into some floating block in space and also, if you could fly, what was the point of tranforming into a vehicle?


Hahahahahahahaha! Awesome. I tend to have trouble seeing through my own geek-jizz when discussing anything Transformers-related....

PostPosted: Mon Dec 03, 2007 9:31 am
by papalazeru
I know it was a good game but does Clumsy Colin count as a bad tie in as it was just about advertising the damn Skips crisps.

I suppose the first real advertised product in a game.

PostPosted: Mon Dec 03, 2007 9:32 am
by King Of Nowhere
papalazeru wrote:
king_of_nowhere wrote:wasn't that on the C=64?


yeah. That's a speccy screenshot.

Thundercats was pretty dire too. Usually cartoon spins off games where terrible. Apart from Trap Door.


Trap Door was good, there was a Scooby Doo game on the C=64 that looked just like the cartoon, astonishing at the time. The Road Runner game was murder. Cant remember any other cartoon based games from the 80's, there were a lot released for the NES, most played pretty badly.

i remember playing this Image
on the C=64 back in the day. Looked good, 1st level was awful, never got past it.

PostPosted: Mon Dec 03, 2007 9:32 am
by DerLanghaarige
Anybody knows the Home Improvement game for the SNES?
But I have to give the makers props for making a Jump 'n' Run our of a sitcom!

PostPosted: Mon Dec 03, 2007 9:46 am
by King Of Nowhere
Ah, Home improvement, the 1st game to feature a nail gun as a weapon.
It worth the price just for the bad jokes in the opening cut scene, if you could call it that.

PostPosted: Mon Dec 03, 2007 9:49 am
by Spifftacular Squirrel Gir
DerLanghaarige wrote:Anybody knows the Home Improvement game for the SNES?
But I have to give the makers props for making a Jump 'n' Run our of a sitcom!


Oh wow I was going to bring that up but I couldn't remember if that was a real game or did I just have a fever dream and imagine that someone made a game of this. Thanks for clearing that up.

PostPosted: Mon Dec 03, 2007 9:56 am
by ThisIsTheGirl
papalazeru wrote:I know it was a good game but does Clumsy Colin count as a bad tie in as it was just about advertising the damn Skips crisps.

I suppose the first real advertised product in a game.


Which came first?



Image

PostPosted: Mon Dec 03, 2007 10:00 am
by papalazeru
Clumsy Colin was '85 (a good year), Mcdonald land was 1992 (I know! That late)

PostPosted: Mon Dec 03, 2007 10:04 am
by King Of Nowhere
Clumsy Colin was about 85 or 86.
product placement was all over the 8 & 16bit games.
Coolspot was the 7up game.
James Pond advertised penguins.
Park Patrol had Coke cans everywhere...

PostPosted: Mon Dec 03, 2007 10:06 am
by papalazeru
king_of_nowhere wrote:Clumsy Colin was about 85 or 86.
product placement was all over the 8 & 16bit games.
Coolspot was the 7up game.
James Pond advertised penguins.
Park Patrol had Coke cans everywhere...


But there was one game to rule them all.....
Clumsy Colin.

PostPosted: Mon Dec 03, 2007 10:07 am
by DerLanghaarige
I remember one racing game that had lots of Snickers signs everywhere. I know it was for SNES but can't remember which one it was. :P

PostPosted: Mon Dec 03, 2007 10:09 am
by papalazeru
[url=http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml]Here was the best freakin' tie in game ever.
[/url]

Oh yeah!

PostPosted: Mon Dec 03, 2007 10:10 am
by King Of Nowhere
DerLanghaarige wrote:I remember one racing game that had lots of Snickers signs everywhere. I know it was for SNES but can't remember which one it was. :P


Biker Mice From Mars
Image

PostPosted: Mon Dec 03, 2007 10:10 am
by DerLanghaarige
DerLanghaarige wrote:I remember one racing game that had lots of Snickers signs everywhere. I know it was for SNES but can't remember which one it was. :P


Now I remember. And the irony is: It was Biker Mice From Mars!


EDIT: The king beat me. But thank you!

PostPosted: Mon Dec 03, 2007 10:13 am
by King Of Nowhere
papalazeru wrote:[url=http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml]Here was the best freakin' tie in game ever.
[/url]

Oh yeah!


That game was as hard as hell, you'd die straight away if you didn't remember your nuts.

EDIT:
DerLanghaarige wrote:
DerLanghaarige wrote:I remember one racing game that had lots of Snickers signs everywhere. I know it was for SNES but can't remember which one it was. :P


Now I remember. And the irony is: It was Biker Mice From Mars!


EDIT: The king beat me. But thank you!

No problem.

PostPosted: Mon Dec 03, 2007 10:17 am
by papalazeru
papalazeru wrote:[url=http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml]Here was the best freakin' tie in game ever.
[/url]

Oh yeah!


Now this is up here. Watch TITG get the sack for doing sweet FA at work and playing it.

:lol:

PostPosted: Mon Dec 03, 2007 11:06 am
by godzillasushi
Hmm, bad tie-ins?

Well, for this year on the 360 alone, I have played some baaaad tie-ins.

Cars
Meet the Robinsons
Eragon
Looney Toons: Acme Arsenal
Avatar

And many more.

Last gen, you have Goldeneye: Rogue Agent, anything with Batman in the title, the awful Family Guy and Futurama games, even the stupid poker games. Jaws...Aqua Man.....

Then you have your instant classic ones like Robocop on the NES which someone mentioned. How bad was that? The challenge of going up some stairs was even hard.

The Gundam Wing series has always led the way with bad games. You have the one on the Dreamcast, and the one on the PS3, and the 25 or so titles on the PS2...bad bad bad.

Cliff Hanger for the Genesis was so hard I will put it here for just existing.

There have been bad hockey games since the beginning of time. Look anywhere to find them. The new ones are good though.

Give me another few hours and maybe I can come up with more.

PostPosted: Mon Dec 03, 2007 11:10 am
by DinoDeLaurentiis
MOD NOTE: We're gonna to merge a the "Favorite Tie-Innas" thread inna'to this a one, eh? Anna just a have a the "Tie-Innas inna General" eh?

LaDracul wrote:The counter to the "Bad Tie-Ins" thread.

We know the "Ghostbusters" game is coming and a lot of you are excited, though some of these games we keep playing because we like them so much.

Case in point, "Eragon" for GBA. And the reason I like it so much is that-

1. It's a traditional RPG game
2. It's actually based more on the book, which Fox should've done with the film...

Image
Okay, so Angela never did any fighting until the end of the story, but you find her in Terim, where she's supposed to be, NOT DARET. And her werecat is with her. That's how much the developers care.

The PS2 version is actually good. I normally don't play action games, but it's really well done.
Image
And they employed most of the film's actors (Ed Speleers, Garrett Hedlund, Robert Carlyle and Sienna Guillory) for it. Same goes for "Van Helsing", which explains why I'm so distracted by the Count Dracula battle...

Anyway, another that comes to mind is "A Series of Unfortunate Events", BUT, the peppermint level is so damned hard, I wasn't going to include it at first. I do think that the EA people got the idea of Maggie crawling into small spaces to help in "The Simpsons Game" from this game, where Sunny the baby does the same thing.

But could you also call the "Kingdom Hearts" series a tie-in? They are based on a LOT of Disney films...

PostPosted: Mon Dec 03, 2007 11:10 am
by King Of Nowhere
i changed the name to Tie-ins & Cash-ins

EDIT: and you changed it again, damn you

EDIT 2: Ha!

PostPosted: Mon Dec 03, 2007 11:15 am
by DinoDeLaurentiis
king_of_nowhere wrote:If there's a thread like this, i don't care.


king_of_nowhere wrote:i changed the name to Tie-ins & Cash-ins

EDIT: and you changed it again, damn you



The Dino, he loves a the smell of a the banning inna the morning, eh?

It smells like.... KON.

PostPosted: Mon Dec 03, 2007 11:15 am
by papalazeru
My Good: GOLDENEYE

My bad: Tranformers.

My Ugly: Hmmmm......there have been so many stinkers in the cash in stakes that it's so hard. Ocean are the big culprits if we are going back through the years.

PostPosted: Mon Dec 03, 2007 11:17 am
by King Of Nowhere
DinoDeLaurentiis wrote:
king_of_nowhere wrote:If there's a thread like this, i don't care.


king_of_nowhere wrote:i changed the name to Tie-ins & Cash-ins

EDIT: and you changed it again, damn you



The Dino, he loves a the smell of a the banning inna the morning, eh?

It smells like.... KON.


what was wrong with "Tie-ins & Cash-ins" ?

PostPosted: Mon Dec 03, 2007 11:19 am
by Cha-Ka Khan
Traveller's Tales did a neat "Toy Story" tie-in way back when on the Sega Genesis. It featured some really nice 3D level-design effects, fully rendered 3D characters, and the variety of levels was fantastic, with each level being a completely different "type" of game, i.e. side-scrolling platformer, top-down racer, DOOM-like 3D levels, etc. Although the variety was probably also it's downfall, depending on your point of view.

PostPosted: Mon Dec 03, 2007 11:20 am
by DinoDeLaurentiis
king_of_nowhere wrote:what was wrong with "Tie-ins & Cash-ins" ?


Nothing nearly as a wrong as a your attitude, eh?

PostPosted: Mon Dec 03, 2007 11:22 am
by King Of Nowhere
DinoDeLaurentiis wrote:
king_of_nowhe re wrote:what was wrong with "Tie-ins & Cash-ins" ?


Nothing nearly as a wrong as a your attitude, eh?


Well I'm sorry for trying to bring some life into the games section.
maybe it's not my attitude that's the problem

PostPosted: Mon Dec 03, 2007 11:23 am
by thomasgaffney
king_of_nowhere wrote:
DinoDeLaurentiis wrote:
king_of_nowhere wrote:what was wrong with "Tie-ins & Cash-ins" ?


Nothing nearly as a wrong as a your attitude, eh?


Well I'm sorry for trying to bring some life into the games section.
maybe it's not my attitude that's the problem


No. It's your attitude.

PostPosted: Mon Dec 03, 2007 11:25 am
by DinoDeLaurentiis
Yes, just a so's as a to repeat a myself anna be clear onna the issue of a your attitude, eh?

king_of_nowhere wrote:If there's a thread like this, i don't care.


king_of_nowhere wrote:i changed the name to Tie-ins & Cash-ins

EDIT: and you changed it again, damn you


The evidence, she speaks a for a herself, no?

PostPosted: Mon Dec 03, 2007 11:31 am
by King Of Nowhere
sure, if you want to take things out of context.

The 1st post was
king_of_nowhere wrote:If there's a thread like this, i don't care. The games section here needs a swift kick up the arse, or possibly some smelling salts.


meaning im trying to bring back conversation to a quiet part of the zone & that if a thread existed & this one got locked, Id be discussing it in the other thread, thus bringing conversation back.

I wasn't saying "f**k the mods", i was saying "i can see tumbleweeds passing by".

& yeah, i noticed the other thread got locked, so i changed the name of this one & i was a bit pissed off that you'd chosen to cast aside the name id chosen.

Oh well, this is what happens when i speak my mind i guess.

PostPosted: Mon Dec 03, 2007 11:41 am
by ThisIsTheGirl
papalazeru wrote: Mcdonald land was 1992 (I know! That late)


Well, burger me! I never knew it was a 90s game. The crass commerciality of it just screamed "80s" to me....

papalazeru wrote:[url=http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml]Here was the best freakin' tie in game ever.
[/url]

Oh yeah!


Oh man, it's a good job my office PC only has a 1978 version of Flash on it - otherwise, I'd be all over that thing!

PostPosted: Mon Dec 03, 2007 11:45 am
by DinoDeLaurentiis
king_of_nowhere wrote:i changed the name of this one & i was a bit pissed off that you'd chosen to cast aside the name id chosen.


Hehehe... around a here, we call a that a the "Winslow Effect", eh?

PostPosted: Mon Dec 03, 2007 11:48 am
by King Of Nowhere
anyway, Aladdin for the MEGA DRIVE kicked ass.
Image Image Image

PostPosted: Mon Dec 03, 2007 11:51 am
by Cha-Ka Khan
king_of_nowhere wrote:anyway, Aladdin for the MEGA DRIVE kicked ass.


Agreed. I had it for the Sega Genesis as well. That game seemed to go on forever! Great variety of gameplay too, for a platformer. And it had lots of little Disney Easter Eggs too, like the mouse ears on the clothesline, where if you lined up Aladdin just right, so that it looked like he was wearing the mouse ears, you'd get another life, etc.

Total quality, that game.

PostPosted: Mon Dec 03, 2007 11:58 am
by King Of Nowhere
Cha-Ka Khan wrote:
king_of_nowhere wrote:anyway, Aladdin for the MEGA DRIVE kicked ass.


Agreed. I had it for the Sega Genesis as well. That game seemed to go on forever! Great variety of gameplay too, for a platformer. And it had lots of little Disney Easter Eggs too, like the mouse ears on the clothesline, where if you lined up Aladdin just right, so that it looked like he was wearing the mouse ears, you'd get another life, etc.

Total quality, that game.


Most of the Disney games on the Sega MEGA DRIVE/GENESIS we're good, except fantasia:
Image Image Image
It looked the part, but the controls were horrible & wouldn't respond half of the time

PostPosted: Mon Dec 03, 2007 12:08 pm
by DerLanghaarige
king_of_nowhere wrote:anyway, Aladdin for the MEGA DRIVE kicked ass.


If I remember right, it was made by the same guys who did "Earthworm Jim".

PostPosted: Mon Dec 03, 2007 12:11 pm
by Nordling
There was a side-scroller for ALIEN 3 that was actually pretty kickass. Guns galore, unlike the movie.