Fievel wrote:Dead Space for the Wii! Dead Space for the Wii!!!!!
Tis good news.
Seems EA might actually be following through on it's idea to get quality third-party onto the Wii.
Fievel wrote:Dead Space for the Wii! Dead Space for the Wii!!!!!
Fried Gold wrote:Fievel wrote:Dead Space for the Wii! Dead Space for the Wii!!!!!
Tis good news.
Seems EA might actually be following through on it's idea to get quality third-party onto the Wii.
Fievel wrote:So I've had a Wii since Christmas....
Bought The Force Unleashed....
...and that's it.
I'm in a game buying mood.
What are Wii Zoners' MUST-HAVE games?
I'd normally want a shooting or sports game, but haven't been impressed with what I've seen so far.
CeeBeeUK wrote:Lego Star Wars was a blast on the Wii, and has great drop-in, drop-out multiplayer, if you have another mouse to play with!
papalazeru wrote:CeeBeeUK wrote:Lego Star Wars was a blast on the Wii, and has great drop-in, drop-out multiplayer, if you have another mouse to play with!
nb: Don't buy the inferior sequels, especially that fucknugget Lego Indy. Just buy real lego and John Williams' soundtrack, you'll have much more fun.
Bob Poopflingius Maximus wrote:Why will you be sniping at us? What did we do??!?
Shooting games seem too easy with the Wii. I miss throwing my controller in frustration...
Bob Poopflingius Maximus wrote:Why will you be sniping at us? What did we do??!?
Shooting games seem too easy with the Wii. I miss throwing my controller in frustration...
Nintendo announces the Wii Vitality Sensor, a device that attaches to the tip of the player's finger that measures their vital signs and helps them relax.
It sounds like one of those biorhythm reading machines you find in dirty bowling alley arcades, though as a Nintendo Wii product it is of course pristine and white. The device was presented by Nintendo President Satoru Iwata at the company's 2009 E3 press conference, following a brief speech about the difficulty of video games. Without actually tying things together, he explained that the new device lets you see the information relating to the "inner world" of your body in order to achieve greater relaxation. The device attaches to the bottom of the Wii remote and then clips onto your finger.
It sounds like it could be used to measure stress levels via pulse rates, with the data then used to adjust game difficulty. That, or Nintendo just wants to see if we will pay them money to let us pinch our fingers.
Hermanator X wrote:THIS JUST IN! THE WII OFFICIALLY JUMPS THE SHARKNintendo announces the Wii Vitality Sensor, a device that attaches to the tip of the player's finger that measures their vital signs and helps them relax.
It sounds like one of those biorhythm reading machines you find in dirty bowling alley arcades, though as a Nintendo Wii product it is of course pristine and white. The device was presented by Nintendo President Satoru Iwata at the company's 2009 E3 press conference, following a brief speech about the difficulty of video games. Without actually tying things together, he explained that the new device lets you see the information relating to the "inner world" of your body in order to achieve greater relaxation. The device attaches to the bottom of the Wii remote and then clips onto your finger.
It sounds like it could be used to measure stress levels via pulse rates, with the data then used to adjust game difficulty. That, or Nintendo just wants to see if we will pay them money to let us pinch our fingers.
King Of Nowhere wrote:Peven, the ps3 lets you buy a sata hard drive from whatever store you like & fit it straight in.
That's a step in the right direction for consoles.
You can also hook just about any usb device up to it & have it work, unlike the xbox.
It's a step closer to where we should (ideally) be right now in terms of a set standard for connectivity & peripherals, after the huge set back during the mid 90's (Atari, Amiga, C=64, Sega's Master System & Mega Drive/Genesis all used the same controller interface, possibly the Spectrum & Armstrad CPC too, but my memory is a little fuzzy as i haven't played either of them for a very long time).
The games may just be high-res versions of ps2 games, but the system it's self is quite remarkable.
Peven wrote:it is only remarkable to you tech geeks who look at spec sheets and cream yourselves
Fried Gold wrote:It's strange that the only section of consumer electronics to not become standardised in some way is games consoles. It's always been different formats, media, interfaces, peripherals etc etc
Panasonic, LG and Sanyo sort've tried it with the 3DO in the mid-90s, but they didn't really choose the best time what with the 1500 other consoles around at the time (and Sony, Philips and a few others tried it in the 80s with the MSX home computer but that failed to keep costs down)
Peven wrote:you were in your diapers in the 80's KON so i am not sure what experience you are drawing from to make those statements, but i was actually a teenager at the time with a Commodore 64 and i remember having to buy the C64 version of a game to play it and it didn't work on an Atari or Intellivision or NES or any other game system. this standardization you seem to think existed in the 80's didn't
King Of Nowhere wrote:Peven wrote:you were in your diapers in the 80's KON so i am not sure what experience you are drawing from to make those statements, but i was actually a teenager at the time with a Commodore 64 and i remember having to buy the C64 version of a game to play it and it didn't work on an Atari or Intellivision or NES or any other game system. this standardization you seem to think existed in the 80's didn't
did you actually read my post? did i mention the Nes, Atari or intellivision at all there? No.
The Nes, Atari & Intellivision used cartridges, not cassettes.
I know the c=64 used carts too, they even released a cut down, keyboard-less system that only ran carts, but there were far fewer carts than cassettes.
I can't talk about diskettes cause we weren't posh enough for the drive, so it was time to put the kettle on after you pressed play on tape, 600 seconds later CJ's Elephant antics would load it's intro where it jumps out of the plane, then you had to flip the bloody tape over. Good music though.
King Of Nowhere wrote:Aside from the controller thing, you had the cassette tapes.
You could buy say, Dizzy: Prince of the Yolk Folk, play it on your c=64, then let a friend borrow it & play it on his Armstrad or Spectrum.
Fried Gold wrote:King Of Nowhere wrote:Aside from the controller thing, you had the cassette tapes.
You could buy say, Dizzy: Prince of the Yolk Folk, play it on your c=64, then let a friend borrow it & play it on his Armstrad or Spectrum.
You may be right but however I don't recall the tapes playing on different systems. I remember my local store (and Special Reserve) selling different tapes for Commodore/Amstrad/Spectrum/MSX etc etc
But it's been a long time since I went to buy cassettes for The Living Daylights or Brian Jacks Superstar Challenge.
King Of Nowhere wrote:Fried Gold wrote:King Of Nowhere wrote:Aside from the controller thing, you had the cassette tapes.
You could buy say, Dizzy: Prince of the Yolk Folk, play it on your c=64, then let a friend borrow it & play it on his Armstrad or Spectrum.
You may be right but however I don't recall the tapes playing on different systems. I remember my local store (and Special Reserve) selling different tapes for Commodore/Amstrad/Spectrum/MSX etc etc
But it's been a long time since I went to buy cassettes for The Living Daylights or Brian Jacks Superstar Challenge.
It may just have been a few games. Maybe just codemasters stuff, as i remember quite a few of the Dizzy games, Slightly Magic & Seymore all had the little diagonal red stripe on the casette cover saying that they worked on each machine.
I want to say i remember Bubble Bobble having the red strip too, but i could be wrong.
There is the possibility that it was just the budget games that were multi-platform, to save the publishers from making 3 or 4 different runs of carts.
Fried Gold wrote:I'm finding it increasingly annoying that quite a lot of third-party games don't seem to be getting to the Wii (or end up being weak ports) and that pretty much every third-party game that does get there is by EA.
It's becoming like the Gamecube all over again.
John-Locke wrote:I think now that the MotionPlus is out there are going to be a lot more quality games soon for the Wii
John-Locke wrote:I think now that the MotionPlus is out there are going to be a lot more quality games soon for the Wii
Fievel wrote:If The Conduit is as good as a first-person shooter as it looks like it could be....
And if the Dead Space game is good...
There might, MIGHT be hope for quality games coming out.
Fried Gold wrote:And if the Dead Space game is good...
But, again, it shouldn't have taken this long to be released. Anyone who wanted to play the game probably bought an Xbox instead.
Fried Gold wrote:There might, MIGHT be hope for quality games coming out.
My concern is that, getting on for three years since the Wii's release, it should be in full stride in terms of third party support and games quality.
Fievel wrote:Fried Gold wrote:And if the Dead Space game is good...
But, again, it shouldn't have taken this long to be released. Anyone who wanted to play the game probably bought an Xbox instead.
You do know that it's a prequel to the original Dead Space, right?
Fried Gold wrote:There might, MIGHT be hope for quality games coming out.
My concern is that, getting on for three years since the Wii's release, it should be in full stride in terms of third party support and games quality.
Fried Gold wrote:Fievel wrote:Fried Gold wrote:And if the Dead Space game is good...
But, again, it shouldn't have taken this long to be released. Anyone who wanted to play the game probably bought an Xbox instead.
You do know that it's a prequel to the original Dead Space, right?
Yep. Hopefully it's still good.Fievel wrote:Fried Gold wrote:There might, MIGHT be hope for quality games coming out.
My concern is that, getting on for three years since the Wii's release, it should be in full stride in terms of third party support and games quality.
Agreed.
And now that MS & Sony both have motion control coming out, I don't see why any major developer would go to the Wii with a new idea rather than try and develop it for the other two.
Sigh.
And what were Nintendo's big announcements recently... the motionplus add-on and some sequel games to go with (Wii Sports 2, ANOTHER farkin golf game and a second Red Steel game)
Sigh indeed.
King Of Nowhere wrote:Indiana Jones and the Staff of Kings just came out.
It's gotta be better than KOTCS.
play.com includes an exclusive Han Solo unlock code.
Holy shit, i am turning into Herc.
Fievel wrote:King Of Nowhere wrote:Indiana Jones and the Staff of Kings just came out.
It's gotta be better than KOTCS.
play.com includes an exclusive Han Solo unlock code.
Holy shit, i am turning into Herc.
5 out of 10 from IGN Talk about a bummer.
As much as absolutely HATE how so many Gamecube games are being/have been ported over to the Wii, I will be picking up the re-re-releases of the Resident Evil Archive games since I didn't have a Gamecube.
Bloo wrote:Staff of Kings is coming out on PS2, I didn't know that, I kind of figured they were slowing down on the big releases for the PS2
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